YOU ARE GO! Educational Space Simulations A-OK! The Wings of Mercury A-OK! 3.0 - Mission Control Center

The A-OK! MCC application (which will be included with all versions of 3.0) allows up to 10 additional people to act as controllers for the mission simulated by A-OK! The Wings of Mercury. A-OK! MCC application will run on slower machines. This allows educators to utilize older machines that their school may own. The consoles simulated are Booster, Flight Dynamics, Retrofire, Flight Surgeon, Flight Controller, Electrical and Environmental Systems, CapCom, Procedures and Attitude Control Systems.

This display is available to all controllers as it was in the original Mercury Control Center. In addition to the obvious time displays, the world map shows the current position of the spacecraft and the location and status of all the ground stations.

Note the pop up menu on the bottom right that is used to select whatever console you would like to see (if you are simulating more than one console on your machine)

Orbital Map - your orbital path is updated live on this map. The ground station ring lights blink as you come in the radio range of each station. Also, you can add or subtract ground stations by modifying an XML-formatted text file.

Checklists

The Capsule Communicator (CAPCOM) is the only controller that can communicate with the spacecraft. CAPCOM selects the proper frequency channel and allows the other consoles to monitor communications.

All other consoles can communicate with each other via the intercom.

Radio is simulated via a chat-type interface. The smaller field is used to type in a message to be transmitted. A pop up menu is provided to quickly select often-used phrases to save typing time.

The large field contains all the received transmissions, including the time and ID of the transmission.

Panel Set 1

The Flight Surgeon is responsible for monitoring the astronaut's vital signs. In addition to the usual vertical scales, the Flight Surgeon console features two oscilloscopes that monitor the heart and breath rate.

These work just like real scopes: you can adjust the time division, input gain and x/y offset/

The Flight Dynamics Officer (FIDO) is in charge of monitoring the flight path during ascent, orbit and descent. Four plotters that graph velocity, altitude and other parameters are simulated on this console.

It is FIDOs responsibility to send the radar beacon command to the spacecraft which allows the ground radar to track it accurately.

The preferences dialog box allows you to select what consoles you want to simulate, select radio options like Auto-ID and Time-Tag Transmissions and set up networking.

MCC will work on all TCP/IP LANs or with machines on the Internet provided they are not behind a firewall. Contact your admin. to see about special setup instructions for firewalls.

The Retrofire Officer has one and only one job: to make sure that the retrorockets are fired at the right time!

RETRO has control of the spacecraft's retro timer and can reset it, start the retro sequence manually and ignore attitude lockouts if need be.

The Capsule Procedures Officer (PRO) keeps track of all the sequenced events that are actuated by relays or barometric switches.

PRO also has the ability to command the deployment of the Reserve Parachute and to request a hold or an abort.

The Booster Systems Officer has one of those short, but important jobs. The Booster console monitors the booster systems and has authority to hold a count or even abort!

The three rectangles on the left are status lights that glow green for go, red for nogo and off for shutdown.

The vertical gauges are standard for most consoles.

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