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When will version 3.0 be released?
The Macintosh version is expected to be released in mid 2001.
Whats the difference between the educational version and the space
enthusiast version?
The primary difference is that the former includes a comprehensive teacher's
guide.
I'm interested in using A-OK! in my classroom. Is there a teachers
guide available?
The educational version of A-OK! 3.0 will have a comprehensive teacher's
guide that will allow educators to create lesson plans for Physics, Biology,
and other subjects from grades 5 through 12.
What are the new features of version 3.0?
- Completely new 3-D graphics for both the control panel and window views.
- Real orbital dynamics. Version 3.0 will allow you to vary booster thrust,
weight and burn time and produces an ascent and orbit based on them.
- Fully compiled software for much faster and more responsive simulation.
- New stereo sound effects.
- Auto CapCom gives realistic interaction with ground stations.
- Mission save/restore capability.
- Direct support for popular joysticks, including 3-axis models for realistic
attitude control.
- Mission Profile, Booster, Spacecraft and Astronaut Editors allow complete
control over mission variables.
- Mission Data Recorder and Strip Chart Graph Tool allows detailed analysis
of each mission.
- Astronauts will physiologically react to the mission based on their
build and experience, allowing realistic consumption of oxygen and contamination
of cabin air with sweat and heat.
- Separate Mission Control Center simulator for networked simulations.
- Educational version includes comprehensive teacher's guide.
How much will version 3.0 cost?
The single-user Space Enthusiast version will cost $59 US for the electronic
version. A copy on CD will be $69 US. Cost for the educational versions
have not yet been determined.
How much will it cost to upgrade to version 3.0?
All previous owners of A-OK! (any version) receive a credit to the new version.
Is there a demo version of A-OK!?
With the exception of a specially distributed demo version of 2.1.1, there
is no demo available right now. After release, there will be a trial version
available with some sort of limit that has not yet been decided.
Why did you decide to simulate the Mercury spacecraft instead of Gemini
or Apollo?
When I first had the idea of creating a spacecraft simulator (in 1983!),
I was firm in wanting to produce something that was so real that every
switch and fuse worked exactly as the
original did. I wanted to be able to pick up the original checklists and
use them with the simulator. I did look at shuttle, lunar module and Gemini
simulators, but they were just too complex for the computers of the day
and were way too complicated to operate if simulated realistically.
Mercury was popularized by the movie The Right Stuff (even
though I think they did a horrible job of mocking up the capsule and portrayed
the astronauts and engineers as idiots-sorry, it bugs me) and was designed
to operate automatically, if required. In a nutshell, a reasonably intelligent
person, with some study, could actually operate the Mercury spacecraft.
Will A-OK! be released for Windows?
A-OK! 3.0, is being completely rewritten with cross-platform operation in
mind. We are currently planning to release the Windows version of 3.0 about
four-six months after the Mac OS release. We have already done a few Windows
software builds with good results.
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